Better late than never
Here we are, on Friday night in Montreal. First, I didn’t neglected by blogging duty djnogg!! ;-) I’m here -- busy -- but I’m here!! Okay, so this is last minute, but not late… It’s 8pm and 60% of the whole team is here (which still makes a good 40 people, now that the animators and pre-rendered scenes guys left), eating some delivery food (those guys are making a hell of a lot of money out of us BTW!), getting some strength before spending another loooong night. I’m currently checking the latest reports on the build. There are of course some little bugs found by the testers that we fix on the fly, but here tonight, the designers are playing the game on the “hard” difficulty level. To be honest, even us have some hard time to pass the 3rd boss fight in this mode!!! So we may actually adjust it a little. Some final tweaking always occurs, but it’s for the good of the game. It’s funny because they don’t even know they’ll still be here tomorrow morning at this pace. A complete walkthrough takes a good 18 to 20 hours in normal difficulty mode, so…I guess we’ll be ordering breakfast soon !!
This is pretty much what happens at the end of projects: you can’t stop to play your game because it doesn’t stop getting better and better, day after day… Four guys lay on the couch with one playing on the huge TV screen with Dolby Prologic II and Progressive Scan activated, chips and food on the ground… Cool stuff indeed. It reminds me of last year at the exact same date: we were playing Prince of Persia: The Sands of Time with the same scene: playing the game, passing the controller around to the next person… Although this time the game is much longer and much… better.
Tomorrow, we’ll get the latest trailer so that we can approve it before releasing it on the web for you guys… I can’t wait, I’ve been very pleased with the quality of the first one.
Know what: I think I’ll borrow the couch and pillow to take a little nap… The pizza is heavy on my stomach…
See you guys !!
Y«
(Yannis Mallat -- Executive Producer)


5 Comments:
At October 29, 2004 7:45 PM,
yog1243 said…
Wow it sounds so interesting the new difficulty levels.I can't wait for the new tralier to come out:).They seem so interesting the trailers of POP:WW.I'm going off tyo bed soon dreaming of the new tralier llloolll:P.I find POP:WW so interesting:).I can't wait for it:) Nov.30 why you have to be so far away?
At October 30, 2004 1:02 AM,
baz_top said…
thanks for the information thats was funny about the 3rd boss :P .. if you have played ninja gaiden and beaten it.. im sure it will be easy for you guys to pass that boss hehehe ... the game seems to be long 20 hours is enough :D .. you odont know how many times i played the demo never got bored of it ... i hope i have a hug TV lool to play pop on it CAN you send me one LOOL i was kidding ;) you are lucky playing on a hug tv ... alright now i cant wait for new trailer :D i hope its so cool :D... Omg the lastest trailer :s !!...
thanks :D
At October 30, 2004 2:27 AM,
alimokrane said…
I can't believe that Yannis Mallet himself is posting a message here.... That's so great... I just wanna tell you guys that the game is looking INCREDIBLE and me and all the fans really can't wait for it to be released. I've played the demo about a zillion times and I did not get bored of it at all ...The fighting system you created is extraordinary .... Quick question though: HOW MANY DIFFICULTY LEVELS ARE THERE ? I would love it if you have an ULTRA HARD mode for hardcore games like me ...
looking forward to the second part of the three trailers to be released ... and HAVE FUN PLAYIGN THE GAME !!
At November 1, 2004 8:50 PM,
Wyllfie said…
Wow, this is great to hear about so much dedication going into the game. Good luck finishing it, it sounds like fun but at the same time very stressful! The videos look great, by the way. Absolutely wonderful lighting.
At February 5, 2005 4:06 AM,
snambiath said…
I do not like Warrior Within at all - where is the soul-stirring music, where is ROMANCE? Instead, what we have is the constant "caw" "caw" "caw", blood, gore and beheadings...
Sorry Ubisoft, you do not get my vote. If you look carefully enough, you'll find that you do not get the votes of the old-time Prince of Persia fans.
I've done my duty by purchasing (and not returning to stores!) my copy of Warrior Within. Now you had better come up with something that pleases old-time Prince of Persia fans as well. You need to plug the gaping gaps between PoP1, PoP2, PoP3D, PoP SoT and PoP WW!
Remember - the Prince of Persia goes back to the 1980s - you guys did NOT 'invent' it with The Sands of Time!
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