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Within Warrior Within

Tuesday, November 16, 2004

Never forget the community!

Continuing with our "behind the scenes" look at Warrior Within...

On this blog, you've read what a producer, a brand manager and a PR manager can say. Now it’s time for a community manager to get in the fray.

At Ubisoft, we believe the success of a game depends on its fan base, because they - you actually - make a game popular or not. That's why we strive to provide you with the best information, materials, and answers to your daily questions. Well ok, sometimes you don't see much motion from our side, but that doesn't mean we aren't doing anything!

For instance, let's talk about the most important debate that took place in the forums (official or not) since the demo release. Despite the fact the demo was well received by gamers, bugs aside(the demo was based on the E3 version that was created in early May!), we found out something wasn't clear enough for many of you: the new positioning of the Prince of Persia licence. Since the announcement of Prince of Persia Warrior Within, we focused our efforts on the newest aspect of the game: its fighting system. If you remember well, it was the biggest concern for Prince of Persia: The Sands of Time. So we decided to show you what has been improved in this sequel. But then, POP fans started thinking POP Warrior Within was nothing more than a basic beat'em up, while it still has heavy elements of the gameplay you loved from the last game, such as platforming and puzzles.

There was a breach in our way of communicating! This means it was a special mission for the team: understanding what was wrong and finding a solution to let everyone know POP Warrior Within is the best action-adventure game anyone have ever played! What happened then? Well we just gave away what the fans wanted: platform-oriented screenshots, persian-style music (check out the music player on the European official website!) and an upcoming trailer showing how the game is balanced between all of its gameplay elements. As Yannis Mallat (executive producer) said in the live chat we did lately: "POP:SOT was 50% fight and 50% puzzle/exploration. Now POPWW is 100% of both."

Now that you know the game IS what you have always expected it to be, the only question that must remain unanswered is "how long am I able to wait before Prince of Persia Warrior Within hits the stores?!"
-- Bruno Guerin, Lead Community Manager

3 Comments:

  • At November 16, 2004 3:47 PM, Blogger kojo07 said…

    hi

     
  • At November 17, 2004 4:06 PM, Blogger yog1243 said…

    Wow!!!!! I can't wait to see the new video and screens:)

     
  • At November 18, 2004 10:18 AM, Blogger zhaf said…

    As an older gamer, I must say that I really enjoy the more persian elements in the orignal Sands of Time game. I am hoping that the newest incarnation of Prince of Persia finds a way to highlight or even emphasize more of that. These minor story-elements, while they may seem extraneous, are actually a large part of what draws me into the game. It is not just the persian music that gamers want; it is that immersion, or belief, that they are a persian prince fighting in another cultural civilation, even if it is a mythological one. There are more gems of persian culture that are just waiting to be mined in games like these.

     

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