No more travel
It is the final month until PoP:WW ships and things in the world of PR have not slowed down one bit as I had hoped – wishful thinking on my part. To say the least, I am happy that I do not have to travel to our Montreal studio anymore. I visited Montreal seven times over the course of four months! At least one good came out of that – the frequent-flyer miles I gained. The bad is that I seemingly picked up the habit of saying, “eh” a lot. My friends find this quite frightful. =)
But I do miss seeing the development team. There is something fun and exciting about being in the studio, witnessing first-hand the creation of the game. I know when I brought media with me to the studio, they too, were blown away by the passion and dedication the team conveyed when they spoke about their work on PoP:WW.
Being in the last stretch of development, the team is in major crunch mode right now, arduously working to make the game shine. I hope all the good PR coverage the game is receiving validates to the team that they are not working overtime in vain and that all their hard work is paying off. The buzz around PoP:WW is amazing. We have received fantastic previews and reviews from the video game press! Most notable examples are from Official Xbox Magazine, which gave it a review score of 9.6 out of 10, and PSM, who gave it a perfect 10! Expect more great scores from the other video game magazines.
The online coverage has been exceptional as well. Recently GameSpot posted their preview and IGN gave PoP some love with their exclusive story on the Xbox Live features. Be on the lookout for more great coverage as we begin to unleash more information about the game, conveyed through feature stories, new screenshots and cool trailers. The best is yet to come, I promise!
-- Carol Q., PR
But I do miss seeing the development team. There is something fun and exciting about being in the studio, witnessing first-hand the creation of the game. I know when I brought media with me to the studio, they too, were blown away by the passion and dedication the team conveyed when they spoke about their work on PoP:WW.
Being in the last stretch of development, the team is in major crunch mode right now, arduously working to make the game shine. I hope all the good PR coverage the game is receiving validates to the team that they are not working overtime in vain and that all their hard work is paying off. The buzz around PoP:WW is amazing. We have received fantastic previews and reviews from the video game press! Most notable examples are from Official Xbox Magazine, which gave it a review score of 9.6 out of 10, and PSM, who gave it a perfect 10! Expect more great scores from the other video game magazines.
The online coverage has been exceptional as well. Recently GameSpot posted their preview and IGN gave PoP some love with their exclusive story on the Xbox Live features. Be on the lookout for more great coverage as we begin to unleash more information about the game, conveyed through feature stories, new screenshots and cool trailers. The best is yet to come, I promise!
-- Carol Q., PR


4 Comments:
At November 3, 2004 5:46 PM,
kojo07 said…
hi
At November 4, 2004 4:45 PM,
yog1243 said…
Wow I can't wait for the new screens,videos,and exclusive previews of the game:).Wow finally 1 month till it is released:).I can't wait for this game:)llloollll if I visited Montreal I would want to visit the Ubi headquarters in Canada:P
At November 4, 2004 10:12 PM,
Tnemeh said…
I know this question has NOT anything to do with the post, but, I have always wondered. To make the fighting movements of the prince, did you use specifically some kind of middle east martial art?
And, will the translation to spanish will be given to spanish people again? I prefer how de dubbing is made by people from Chile or Mexico.
On the other hand, been waiting to see anything -specially screenshots- on mexican or latin american gaming magazines, and I can't wait for the next PoP to come... congrats.
At November 5, 2004 5:58 PM,
Mohammad said…
Hello Prince Of Persia Team.
I love all of Prince of Persia games. my name is Mohammad and i live in iran.
i played all of PoP, from Prince of Persia (Dos version) to PoP-Sands of time.
graphics and animation in PoP-SoT is full. story is very beautiful too but name of prince is'nt Persian name (Kakoolukia or similar it).
spaces PoP-SoT is Arabian or Indian Spaces not Persian. I hope PoP-WW will be better.
I can help you for better recognition of Persia.
with all of things, i think PoP is best game in the world.
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